Donnama Harper-Proudnose

Female Halfling

She is an elderly halfling with amber eyes, long flowing dark-brown hair, and medium brown skin.

Personality Traits: Optimistic, Daring.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 711 AC (Age 89)

Orientation: Hetrosexual

Home: Anse's Masons

Settlement: Peonyworth (immigrated from Lisimshire)

Spouse: Anse Harper-Proudnose

Mother: Maldaia Harper (Deceased)

Father: Boscoman Harper (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 11 7 13 10
+2 -1 +1

ACHPPassive
Perception
Speed
12 4 9 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +1

Abilities:

  • Lucky. When Donnama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Donnama has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Donnama can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 4 sp Basket common 2 lbs.
1 Crumpled map common A crumpled map of a region, now unreadable.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Anse" engraved on the inside.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 8 sp 5 cp Money Pouch common Donnama's money pouch. It has 1 gp, 6 sp and 25 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 25 gp 7 sp Quartz silver chain bracelet uncommon A short chain of tiny silver links, with a very large quartz attached.
1 2 cp Soap common

Download as Fantasy Grounds NPC

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