Donnama Harper-Proudnose
Female Halfling
She is an elderly halfling with amber eyes, long flowing dark-brown hair, and medium brown skin.
Personality Traits: Optimistic, Daring.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 711 AC (Age 89)
Orientation: Hetrosexual
Home: Anse's Masons
Settlement: Peonyworth (immigrated from Lisimshire)
Spouse: Anse Harper-Proudnose
Mother: Maldaia Harper (Deceased)
Father: Boscoman Harper (Deceased)
Children
- Caradffo Proudnose - age 64 ♂
- Ilberardus Greenworthy-Proudnose - age 61 ♂
- Agolur Proudnose - age 47 ♂
Siblings
- Mintoor Harper - age 94 ♂
- Anari Greenworthy-Harper - age 84 ♂
- Ferudolrt Harper - age 75 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 11 | 7 | 13 | 10 |
| +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +1
Abilities:
- Lucky. When Donnama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Donnama has advantage on saving throws against being frightened.
- Halfling Nimbleness. Donnama can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 sp | Basket | common | 2 lbs. | |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Anse" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 8 sp 5 cp | Money Pouch | common | Donnama's money pouch. It has 1 gp, 6 sp and 25 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 25 gp 7 sp | Quartz silver chain bracelet | uncommon | A short chain of tiny silver links, with a very large quartz attached. | |
| 1 | 2 cp | Soap | common |