Faithful Inarfar Curufintan Ealoell

Male Elven Cleric

He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin.

Personality Traits: Pessimistic, Shy.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 561 AC (Age 239)

Orientation: Bisexual

Home: Temple of Caspio

Settlement: Wackestoneton (immigrated from Arwenas)

Mother: Galadrieldal Elberin Alkear (Deceased)

Father: Celeboon Enlorfdor Ealoell

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 14 12 13 10 10
-2 +2 +1 +1

ACHPPassive
Perception
Speed
16 28 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Religion +3, Medicine +4

Abilities:

  • Fey Ancestry. Inarfar has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Inarfar Curufintan is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "The Road" By Cissy Garner

The most popular tales of Caspio's adventures, packed with romance and danger, these stories have been passed down via Oral Tradition for generations, and now are collected together in print for the first time. A holy book for the devout.
5 lbs.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 20 gp 4 sp 5 cp Grandiose Quartz necklace A gilded copper necklace, with a string of 8 medium quartz gems.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 17 gp 9 sp 7 cp Money Pouch Inarfar's money pouch. It has 16 gp, 17 sp and 27 cp in it. 1¼ lbs.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.

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