Nerdda Arednde Taleth

Female Elven Bandit

She is an adult elf with grey eyes (behind a pair of spectacles), long dark-brown and grey streaked hair tied back in a knot, and light brown skin.

Personality Traits: Humorless, Lost Faith, Responsible.

Alignment: neutral.

Born: 552 AC (Age 248)

Orientation: Hetrosexual

Home: None

Settlement: Chulmden (immigrated from Arwenas)

Mother: Elbeen Elwinduiwen Taleth

Father: Galmois Maerdan

Siblings

Statistics

STRDEXCONWISINTCHR
9 11 10 10 12 10
+1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +2, Deception +2, Acrobatics +2

Abilities:

  • Fey Ancestry. Nerdda has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Nerdda can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Nerdda knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 1 sp 3 cp A solid copper neck ring A chorded copper band, with a loop clasp, worn around the neck.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 3 cp Money Pouch Nerdda's money pouch. It has 4 gp, 7 sp and 3 cp in it. ¼ lb.
1 Stale fish A stale fish.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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