Lindalia Bagman-Grimes

Female Halfling Farmer

She is an adult halfling with grey eyes, strawberry and grey streaked hair in braids, and olive skin.

Personality Traits: Shy.

Alignment: neutral.

Born: 753 AC (Age 48)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Pansstead

Spouse: Morris Bagman-Grimes

Children

Statistics

STRDEXCONWISINTCHR
11 11 11 11 12 10
+1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Lucky. When Lindalia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Lindalia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Lindalia can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 sp 5 cp A bracelet A cord of platted leather with a small number of gold beads.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 13 gp Extravagant Quartz necklace A gold necklace, with a string of 4 small quartz gems.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Morris" engraved on the inside.
1 9 sp 9 cp Money Pouch Lindalia's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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