Lindalia Bagman-Grimes
Female Halfling Farmer
She is an adult halfling with grey eyes, strawberry and grey streaked hair in braids, and olive skin.
Personality Traits: Shy.
Alignment: neutral.
Born: 753 AC (Age 48)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Pansstead
Spouse: Morris Bagman-Grimes
Children
- Cometo Bagman-Grimes - age 20 ♂
- Mellnia Bagman-Grimes - age 16 ♀
- Donnamssa Bagman-Grimes - age 10 ♀
- Rosamaraell Bagman-Grimes - age 3 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 11 | 11 | 12 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Lucky. When Lindalia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lindalia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lindalia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 sp 5 cp | A bracelet | A cord of platted leather with a small number of gold beads. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 13 gp | Extravagant Quartz necklace | A gold necklace, with a string of 4 small quartz gems. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Morris" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | Lindalia's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |