Lieutenant Joshua Webb
Male Half-Elven Guard
He is an adult half-elf with brown eyes, a shaved head, a long beard, and dark brown skin.
Personality Traits: Greedy, Evasive, Personable.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 538 AC (Age 261)
Orientation: Hetrosexual
Home: Barracks
Settlement: Castle Elindworth (immigrated from Maccaham)
Spouse: Enid Webb (Deceased)
Mother: Vardas Strotyr
Father: Harris Webb (Deceased)
Children
- Ernoldus Webb - age 127 ♂
- Harris Webb - age 120 ♂
- Stephanus Webb - age 42 ♂
- Elizabeth Sheldon - age 38 ♀
Siblings
Half-Siblings (Mother's Side)
- Godfrey Strotyr - age 161 ♂
- Stacius Strotyr - age 134 ♂
- Annie Strotyr - age 103 ♀
- Alan Strotyr - age 96 ♂
- Dunknorg Strotyr - age 8 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 11 | 12 | 10 | 8 |
-2 | +1 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
14 | 30 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Athletics +0, Intimidation +1, Stealth +3
Abilities:
- Fey Ancestry. Joshua has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Halfling (basic)
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
1 | 12 gp 5 sp 4 cp | Amethyst earring | A pewter earring, with a small amethyst inset. | |
1 | Doodles | Some scribblings on a small scrap of paper. | ||
1 | 17 gp 7 sp 5 cp | Engraved Garnet ring | A gold ring, with 1 small a garnet stone inset and fine engraving work. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Enid" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 3 gp 4 sp 3 cp | Money Pouch | Joshua's money pouch. It has 1 gp, 22 sp and 23 cp in it. | ⅞ lb. |
1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |