Jose Brewer
Male Human Arch-Druid
He is an adult human with green eyes, a dyed green quiff, a clean shaven face, and light brown skin.
Personality Traits: Jovial, Tolerant, Kind.
Alignment: neutral.
Born: 758 AC (Age 42)
Orientation: Hetrosexual
Home: Brewer's Mystical Apothecary
Settlement: Draylow
Spouse: Rhoda Brewer
Mother: Hephzibah Brewer (Deceased)
Father: Helias Brewer (Deceased)
Children
- Helias Brewer the 2nd - age 10 ♂
Siblings
- Evelyn Brewer - age 54 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 7 | 12 | 11 | 11 | 11 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 36 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +3
Abilities:
- Wild Shape. Jose can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Jose is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Dice | A standard six-sided die. | ||
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | Door Key | The key to Brewer's Mystical Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rhoda" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 8 sp 1 cp | Money Pouch | Jose's money pouch. It has 8 sp and 1 cp in it. | ³⁄₁₆ lb. |
| 1 | 5 cp | Pewter signet ring | A pewter band, shaped with flat section embossed with the brewer family crest. | |
| 1 | 1 sp | Polished stone necklace | A string of medium polished stone beads. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |