Jim Boyle
Male Human Highwayman
He is an elderly human with grey eyes, thin scruffy silver hair, bushy sideburns, and pale white skin.
Personality Traits: Mean, Jovial.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Draylow)
Mother: Godeleva Boyle (Deceased)
Father: Sean Boyle (Deceased)
Siblings
- Roland Boyle - age 54 ♂
- Georgiana Burnham - age 48 ♀
- Virgil Boyle-Waryn - age 47 ♂
- Joyce Brewer - age 45 ♀
- Fulke Boyle - age 40 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 8 | 11 | 9 | 10 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 14 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Perception +2, Acrobatics +1
Abilities:
- Sneak Attack. Once per turn, Jim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Jim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 3 cp | A solid copper neck ring | A chorded copper band, with a loop clasp, worn around the neck. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 cp | Jug or pitcher | 4 lbs. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 3 cp | Money Pouch | Jim's money pouch. It has 2 gp, 19 sp and 13 cp in it. | ⅝ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |