Mahur Forgelamp

Male Dwarven Traveling Bard

He is an adult dwarf with hazel eyes, short curly brown hair, a big bushy moustache, and medium brown skin.

Personality Traits: Patient, Downbeat.

Alignment: neutral.

Born: 660 AC (Age 140)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Obsidianton)

Mother: Gimlhal Forgelamp (Deceased)

Father: Lóorin Forgelamp (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 11 13 9 10 11
-2 +1

ACHPPassive
Perception
Speed
11 20 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, History +2

Abilities:

  • Dwarven Resilience. Mahur has advantage on saving throws against poison, and they have resistance against poison damage.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Mahur can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Mahur is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "K'ryn's 101 Tales" By Mr. K'ryn

An apocryphal account of Mr. K'ryns time as the prisoner of a fairy queen, who demanded he tell her 101 tales. The book contains several short stories within the main story.
5 lbs.
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 5 gp 3 sp 5 cp Money Pouch Mahur's money pouch. It has 5 gp, 2 sp and 15 cp in it. ⁷⁄₁₆ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.

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