Dooru Hietupup
Female Otterfolk Housekeeper
She is an adult otterfolk with black eyes and light brown fur with brown spots.
Personality Traits: Idealistic, Daring.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Whuluypup's Quality Carpenters and Canoes
Settlement: Bromsden
Spouse: Neer
Mother: Hietu Whuluypup
Father: Clululo Shroolapup (Deceased)
Children
- Clululo Doorupup - age 13 ♂
- Rhiela Doorupup - age 13 ♀
- Hietu Doorupup - age 10 ♀
- Healee Doorupup - age 7 ♂
- Whietee Doorupup - age 4 ♀
- Whiereep Doorupup - age 2 ♂
Siblings
- Jerup Hietupup - age 36 ♂
- Rootee Hietupup - age 36 ♀
- Julureep Burrel - age 34 ♂
- Jell Hietupup - age 31 ♂
- Fooma Hietupup - age 27 ♀
- Jear Hietupup - age 25 ♂
- Pooli Hietupup - age 25 ♀
- Zeali Hietupup - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 10 | 8 | 8 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +1
Abilities:
- Hold Breath. Dooru can hold their breath for up to 30 minutes at a time.
- Bite. Dooru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Dice | A standard six-sided die. | ||
| 1 | 7 gp 8 sp 8 cp | Engraved Quartz-studded ring | A electrum ring, with 2 medium quartz stones inset and fine engraving work. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 sp 1 cp | Money Pouch | Dooru's money pouch. It has 3 sp and 21 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 gp 1 sp 6 cp | Quartz encrusted shoulder clasp | An elaborate pewter shoulder clasp, with 4 small quartz stones inset. | |
| 1 | Smooth Stone | A tumbled smooth stone with "Neer" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |