Fingood Caranhin Lightwinmir
Male Elven Housekeeper
He is an adult elf with brown eyes, short black and grey streaked hair in a side parting, a clean shaven face, and dark brown skin.
Personality Traits: Introverted, Serious, Tense.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 664 AC (Age 136)
Orientation: Bisexual
Home: Emelwina's Vintage Old-Clothes
Settlement: Fingood
Mother: Edhwde Eilidal Erotdar
Father: Ectheer Lightwinmir
Siblings
- Nimlothel Moran - age 297 ♀
- Serindin Dawnhoawk - age 263 ♀
- Legordis Penlodin Lightwinmir - age 207 ♂
- Nerdorn Gildny Lightwinmir - age 147 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 10 | 9 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Fingood has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 2 gp 9 sp 6 cp | Money Pouch | common | Fingood's money pouch. It has 2 gp, 9 sp and 6 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Pouch of basil | common | A small pouch containing dried basil. It has lost its potency. | ||
| 1 | Negotiable | Sands of unreliable awareness | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the timer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |