Fingood Caranhin Lightwinmir

Male Elven Housekeeper

He is an adult elf with brown eyes, short black and grey streaked hair in a side parting, a clean shaven face, and dark brown skin.

Personality Traits: Introverted, Serious, Tense.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 664 AC (Age 136)

Orientation: Bisexual

Home: Emelwina's Vintage Old-Clothes

Settlement: Fingood

Mother: Edhwde Eilidal Erotdar

Father: Ectheer Lightwinmir

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 10 9 8
-2 +1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2

Abilities:

  • Fey Ancestry. Fingood has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Broom common A well used broom.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 5 gp Mirror, steel common ½ lb.
1 2 gp 9 sp 6 cp Money Pouch common Fingood's money pouch. It has 2 gp, 9 sp and 6 cp in it. ⁵⁄₁₆ lb.
1 Pouch of basil common A small pouch containing dried basil. It has lost its potency.
1 Negotiable Sands of unreliable awareness uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the timer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Download as Fantasy Grounds NPC

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