Geoffrey Armstrong
Male Human Furrier
He is an elderly human with hazel eyes, a bald head, stubble, and dark brown skin.
Personality Traits: Upbeat, Daring, Shy.
Alignment: neutral.
He is a follower of Vastra. (NE)
Born: 744 AC (Age 56)
Orientation: Hetrosexual
Home: Armstrong's Furriers
Settlement: Ringheath
Spouse: Frances Armstrong (Deceased)
Mother: Nannie Armstrong (Deceased)
Father: Lawrence Armstrong (Deceased)
Children
- Lawrence Armstrong - age 30 ♂
- Theobald Armstrong - age 21 ♂
Siblings
- Olivia Ames - age 51 ♀
- Christian Strong - age 49 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 10 | 10 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Head Knife. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 7 sp | Amethyst earring | A gilded copper earring, with a small amethyst inset. | |
| 1 | Door Key | The key to Armstrong's Furriers. | ||
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 1 gp | Head Knife |
A Simple Melee weapon. 1d4
slashing damage.
Range: 5.
Properties:
Light, Monk
A large half-circle blade that is sharp on the rounded portion. The maneuverability of the blade edge make it useful for cutting curves. |
2 lbs. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 gp | Leatherworker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 6 sp 7 cp | Money Pouch | Geoffrey's money pouch. It has 26 sp and 7 cp in it. | ⅝ lb. |