Mathew Kelsey
Male Human Potato Farmer
He is an elderly human with grey eyes, a bald head, a clean shaven face, and light brown skin.
Personality Traits: Serious, Unperturbed.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Tilhaven
Spouse: Marian Kelsey
Mother: Olivia Kelsey (Deceased)
Father: Theodore Kelsey (Deceased)
Children
- Avice Kelsey the 2nd - age 14 ♀
Siblings
- Constable Sperling Kelsey - age 53 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 7 | 13 | 8 | 10 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +1
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a fish. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 25 gp 2 sp 9 cp | Engraved Jade-studded ring | common | A gilded copper ring, with 2 small jade stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Marian" engraved on the inside. | |
| 1 | 3 gp | Gold ear stud | common | A plain gold stud, with a pin & clasp. | |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Mathew's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |