Amaral Tortrde

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with black eyes, long flowing dyed blond hair, and purple skin.

Personality Traits: Tolerant, Upbeat.

Alignment: neutral good.

Born: 727 AC (Age 73)

Orientation: Hetrosexual

Home: Silveyl's Mysterious Apothecary

Settlement: Imbogon

Mother: Emeldda Tortrde

Father: Daeron Turgoor Tyrnedir

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 9 12 10 11
-2 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +2, Insight +3

Abilities:

  • Fey Ancestry. Amaral has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Amaral can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Amaral is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 sp Engraved copper ring A copper ring, with distinctive elven engraving.
1 9 sp 5 cp Money Pouch Amaral's money pouch. It has 8 sp and 15 cp in it. ⁷⁄₁₆ lb.
1 29 gp 1 sp Pair of Quartz encrusted shoulder clasps An pair of elaborate gilded copper shoulder clasps, with 11 medium quartz stones between them.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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