Caramse Webber
Female Halfling Jeweller's Apprentice
She is an adolescent halfling with grey eyes, blond hair in a ponytail, and light pink skin.
Personality Traits: Evasive, Kind, Tolerant.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Kirk-Benton's Local Jewellers
Settlement: Nicolshire
Mother: Bellor Webber
Father: Marmand Webber
Siblings
- Gillyna Atkinson - age 22 ♀
- Lisimasa Webber - age 21 ♀
- Mimosly Webber - age 12 ♀
- Laliaca Webber - age 3 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 11 | 13 | 10 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Caramse rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Caramse has advantage on saving throws against being frightened.
- Halfling Nimbleness. Caramse can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Identifying Stonework" |
By Thóni Eagertunnel A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works. |
5 lbs. |
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 2 gp | Electrum septum ring | A thick electrum hoop, worn through the nose. | |
| 1 | 25 gp | Jeweler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 2 lbs. |
| 1 | 2 gp 4 sp 3 cp | Money Pouch | Caramse's money pouch. It has 22 sp and 23 cp in it. | ⅞ lb. |
| 1 | Stale bread slice | A stale bread slice. |