Freddin Chetpen
Male Halfling Veteran Adventurer
He is an elderly halfling with brown eyes, thin scruffy white hair, a clean shaven face, and medium brown skin.
Personality Traits: Daring.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 700 AC (Age 100)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Port Loughfield (immigrated from Nicolshire)
Spouse: Elinor Chetpen (Deceased)
Mother: Rhodala Chetpen (Deceased)
Father: Adasmac Reyne-Chetpen (Deceased)
Siblings
- Marigolna Bristol-Podwort - age 104 ♀
Half-Siblings (Father's Side)
- Donnina Podwort - age 93 ♀
- Hildic Reyne-Chetpen - age 78 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
13 | 13 | 10 | 10 | 10 | 11 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 40 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Insight +3
Abilities:
- Lucky. When Freddin rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Freddin has advantage on saving throws against being frightened.
- Halfling Nimbleness. Freddin can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Freddin can take an additional action on their turn.
- Multiattack. Freddin attacks twice.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 25 gp | Book | A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). | 5 lbs. |
1 | 2 gp | Grappling hook | 4 lbs. | |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 3 gp 5 sp 8 cp | Money Pouch | Freddin's money pouch. It has 3 gp, 3 sp and 28 cp in it. | ⅝ lb. |
1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | Twine | A short length of twine. Just a few foot long. |