Horace Hardy-Briggs

Male Human Traveling Bard

He is an elderly human with grey eyes, thin scruffy dyed auburn hair, a full beard, and light pink skin.

Personality Traits: Downbeat, Daring.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: None

Settlement: Worsbourne

Spouse: Bessie Hardy-Briggs (Deceased)

Mother: Ioetta Briggs (Deceased)

Father: Henricus Briggs (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 12 12 10 12 9
+1 +1 +1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, History +3

Abilities:

  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Horace can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Horace is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 Doodles Some scribblings on a small scrap of paper.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 4 gp 2 sp 5 cp Money Pouch Horace's money pouch. It has 4 gp, 2 sp and 5 cp in it. ¼ lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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