Saeros Haldinor Selmero

Male Elven Housekeeper

He is an adult elf with hazel eyes, a bald head, a clean shaven face, and medium brown skin.

Personality Traits: Humorless, Tense, Impatient.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 480 AC (Age 320)

Orientation: Hetrosexual

Home: The Eagle & Tankard Tavern

Settlement: Nellalmo

Spouse: Rianeth Yavanna Dove

Mother: Rindeen Inuvde Ildaer

Father: Findeneteth Duilon Selmero (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 8 11 9 11
+1 +1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Insight +2

Abilities:

  • Fey Ancestry. Saeros has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 5 cp Bucket 2 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Rianeth Yavanna" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 2 sp 6 cp Money Pouch Saeros' money pouch. It has 2 gp, 2 sp and 6 cp in it. ³⁄₁₆ lb.

Download as Fantasy Grounds NPC

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