Ingwio Celehor Greencloor
Male Elven Hunter
He is an adult elf with hazel eyes, short dark-brown hair in a side parting, a clean shaven face, and purple skin.
Personality Traits: Personable.
Alignment: neutral.
Born: 294 AC (Age 506)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Nellalmo
Spouse: Rwenel Anelal Rachiiar
Mother: Rielth Elbereen Dove (Deceased)
Father: Belein Elegoloor Greencloor (Deceased)
Children
- Aredhna Elwingien Rachiiar - age 381 ♀
- Maedhon Greencloor - age 251 ♂
Siblings
- Orodrin Greencloor - age 545 ♂
- Thiedal Elebil Dove - age 488 ♀
- Ingonth Carahir Greencloor - age 418 ♂
- Yavaan Dove - age 414 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 8 | 10 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Animal Handling +1, Nature +2
Abilities:
- Fey Ancestry. Ingwio has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Fresh bread slice | A fresh bread slice. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rwenel Anelal" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Ingwio's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |