Jemima Russell

Female Human Noble

She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin.

Personality Traits: Oblivious, Upbeat, Honest.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Miles' Manor

Settlement: Brentdale

Spouse: Griffith Russell

Mother: Louisa Miles

Father: Andrew Miles the 2nd

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 11 10 13 9
-2 +1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 65 gp A solid platinum neck ring common A chorded platinum band, with a loop clasp, worn around the neck.
1 4 gp Dice and Cups (Gaming set) common A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from bone ivory.
½ lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Griffith" engraved on the inside.
1 Handkerchief common A small square of cloth with Jemima stitched in one corner.
1 20 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 18 gp 5 sp 3 cp Money Pouch common Jemima's money pouch. It has 17 gp, 15 sp and 3 cp in it. ¾ lb.
1 60 gp Platinum ear studs common A pair of platinum ear-studs.
1 116 gp Quartz encrusted shoulder clasp uncommon An elaborate gold shoulder clasp, with 8 large quartz stones inset.
1 175 gp Quick-wind encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex has a crank which when wound for 6 seconds (1 turn) powers the encryptex for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.
1 Negotiable Warm melody lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the lute. This property cannot be used again until after a long rest. The lute is warm to the touch. 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback