Jemima Russell
Female Human Noble
She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin.
Personality Traits: Oblivious, Upbeat, Honest.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Miles' Manor
Settlement: Brentdale
Spouse: Griffith Russell
Mother: Louisa Miles
Father: Andrew Miles the 2nd
Children
- Louisa Russell - age 3 ♀
- Theodore Russell - age 0 ♂
Siblings
- Constable Andrew Miles the 3rd - age 21 ♂
- Susanna Miles - age 18 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 10 | 13 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 65 gp | A solid platinum neck ring | common | A chorded platinum band, with a loop clasp, worn around the neck. | |
| 1 | 4 gp | Dice and Cups (Gaming set) | common |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from bone ivory. |
½ lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Griffith" engraved on the inside. | |
| 1 | Handkerchief | common | A small square of cloth with Jemima stitched in one corner. | ||
| 1 | 20 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 18 gp 5 sp 3 cp | Money Pouch | common | Jemima's money pouch. It has 17 gp, 15 sp and 3 cp in it. | ¾ lb. |
| 1 | 60 gp | Platinum ear studs | common | A pair of platinum ear-studs. | |
| 1 | 116 gp | Quartz encrusted shoulder clasp | uncommon | An elaborate gold shoulder clasp, with 8 large quartz stones inset. | |
| 1 | 175 gp | Quick-wind encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex has a crank which when wound for 6 seconds (1 turn) powers the encryptex for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power. |
|
| 1 | Negotiable | Warm melody lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the lute. This property cannot be used again until after a long rest. The lute is warm to the touch. | 2 lbs. |