Enerder the Second

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with grey eyes, scruffy auburn hair, and light brown skin.

Personality Traits: Downbeat, Evasive, Tolerant.

Alignment: neutral.

Born: 726 AC (Age 74)

Orientation: Hetrosexual

Home: Emeldina's Mysterious Apothecary

Settlement: Nelnuedir

Mother: Serielnel the Second

Father: Mithrod the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 9 13 11
-2 +1 +1 +1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Religion +3, Nature +3

Abilities:

  • Fey Ancestry. Enerder has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Enerder can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Enerder is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a horse.
1 Dice A standard six-sided die.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 2 gp 8 sp 6 cp Money Pouch Enerder's money pouch. It has 28 sp and 6 cp in it. ⅝ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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