Flooli Jieppup

Female Otterfolk Arch-Druid

She is an adult otterfolk with black eyes and dark brown fur with brown spots.

Personality Traits: Tense.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 767 AC (Age 33)

Orientation: Homosexual

Home: Flooli's Mysterious Apothecary

Settlement: Port Earlesden

Spouse: Tuluna Pleappup

Mother: Jiep Fealipup (Deceased)

Father: Whooll (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 13 9 8
-2 +1 -1 +1 -1

ACHPPassive
Perception
Speed
13 28 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Medicine +4, Arcana +3

Abilities:

  • Hold Breath. Flooli can hold their breath for up to 30 minutes at a time.
  • Bite. Flooli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Flooli can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Flooli is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Barrel 70 lbs.
2 Button A loose orange button.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Door Key The key to Flooli's Mysterious Apothecary.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp 8 sp Money Pouch Flooli's money pouch. It has 1 gp and 18 sp in it. ⅜ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Tuluna" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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