Kheemeep

Male Otterfolk Sage

He is an elderly otterfolk with grey eyes and light brown fur with grey fur on their feet.

Personality Traits: Responsible.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: None

Settlement: Port Earlesden

Mother: Nulutu (Deceased)

Father: Zooll Hoolapup (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
11 11 11 11 10 9

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Performance +2, Persuasion +2

Abilities:

  • Hold Breath. Kheemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Kheemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Kheemeep can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Kheemeep is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Classical Songs" By Edward Zephier

Contains lyrics and musical notation for many popular bard songs. Includes "I'll have what's mine", "The maiden and the dragon", and "Wail of The Wizard".
5 lbs.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
15 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 30 gp Lyre If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 4 gp 7 sp 5 cp Money Pouch Kheemeep's money pouch. It has 4 gp, 6 sp and 15 cp in it. ½ lb.
1 Picture of a house A printed image made using a Mirror of Frozen Image. It depicts a house.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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