Shreell Downing

Male Otterfolk Traveling Bard

He is an elderly otterfolk with black eyes and medium brown fur with grey spots.

Personality Traits: Downbeat, Tolerant, Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 748 AC (Age 52)

Orientation: Homosexual

Home: None

Settlement: Port Ollerpool (immigrated from Rushdale)

Mother: Chuluma Muggins (Deceased)

Father: Khulureep Downing (Deceased)

Statistics

STRDEXCONWISINTCHR
6 12 11 9 9 10
-2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +2, Persuasion +2

Abilities:

  • Hold Breath. Shreell can hold their breath for up to 30 minutes at a time.
  • Bite. Shreell can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Shreell can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Shreell is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 Dice A standard six-sided die.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 30 gp Lyre If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 2 gp 7 sp 2 cp Money Pouch Shreell's money pouch. It has 2 gp, 7 sp and 2 cp in it. ΒΌ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 12 gp Pan flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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