Glur Goldcandle
Male Dwarven Vegetable Farmer
He is an adult dwarf with hazel eyes, balding brown hair, a moustache, and medium brown skin.
Personality Traits: Extroverted, Irritable.
Alignment: neutral.
Born: 711 AC (Age 89)
Orientation: Hetrosexual
Home: Hilltop Vegetable Garden
Settlement: Marbleridge
Spouse: Frerun Goldcandle
Mother: Náiarkûn Goldcandle
Father: Thardin Goldcandle
Siblings
- Thóin Goldcandle - age 69 ♀
- Grerin Goldcandle - age 57 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 14 | 10 | 11 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 9 | 10 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Dwarven Resilience. Glur has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Glur's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 2 gp | Ornate Key | common | An ornate key with "Frerun" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 120 gp | Wind-up cyclopedia | uncommon |
A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate. The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |