Kinarin Coalspear
Female Dwarven Farmer
She is an adult dwarf with hazel eyes (behind a pair of spectacles), dyed strawberry hair in a bun, a big bushy beard, and dark brown skin.
Personality Traits: Tired, Shy, Impatient.
Alignment: neutral.
Born: 684 AC (Age 116)
Orientation: Hetrosexual
Home: Hilltop Wheat Field
Settlement: Marbleridge
Spouse: Dáwin Coalspear
Mother: Thrni Sharpchest (Deceased)
Father: Ibladur Sharpchest (Deceased)
Siblings
- Olivia Sharpchest - age 154 ♀
- Kibóin Goldcandle - age 143 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 13 | 10 | 10 | 13 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 8 | 10 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Dwarven Resilience. Kinarin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 30 gp | Electrum gorget | common | A heavy gorget made of electrum. | |
| 1 | 25 gp 2 sp 7 cp | Engraved Garnet ring | uncommon | A gilded copper ring, with 1 medium a garnet stone inset and fine engraving work. | |
| 1 | Handkerchief | common | A small square of cloth with Kinarin stitched in one corner. | ||
| 1 | 9 sp 9 cp | Money Pouch | common | Kinarin's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 3 gp | Ornate Lock | common | An ornate lock with "Dáwin" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |