Óióin Rockhammer
Female Dwarven Housekeeper
She is an adult dwarf with amber eyes, long tied back brown hair, a long beard, and light brown skin.
Personality Traits: Evasive.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 660 AC (Age 140)
Orientation: Hetrosexual
Home: Hilltop Vegetable Garden
Settlement: Marbleridge
Spouse: Náóin Rockhammer
Mother: Dáinráin Goldcandle (Deceased)
Father: Óili Goldcandle (Deceased)
Children
- Dáinráin Rockhammer - age 70 ♀
- Narerin Rockhammer - age 13 ♂
Siblings
Half-Siblings (Father's Side)
- Kinili Goldcandle - age 100 ♂
- Glarin Goldcandle - age 89 ♂
- Kiini Goldcandle - age 87 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 13 | 10 | 9 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Dwarven Resilience. Óióin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 3 sp 4 cp | Money Pouch | Óióin's money pouch. It has 2 gp, 1 sp and 24 cp in it. | ½ lb. |
| 1 | 3 gp | Ornate Lock | An ornate lock with "Náóin" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |