Bofin son of Kidini

Male Dwarven Bandit

He is an adult dwarf with hazel eyes, short dark-brown hair, a full beard, and medium brown skin.

Personality Traits: Upbeat.

Alignment: neutral.

Born: 611 AC (Age 189)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Marbleridge)

Mother: Fali Coalminer

Father: Kidini son of Mîarin (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 13 10 12 10
+1 +1

ACHPPassive
Perception
Speed
11 20 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +2

Abilities:

  • Dwarven Resilience. Bofin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Bofin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Bofin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Clothes, traveler's 4 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp Money Pouch Bofin's money pouch. It has 3 gp, 11 sp and 20 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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