Arthurus Eddy

Male Human Veteran Adventurer

He is an adult human with hazel eyes, brown hair in braids, a big bushy moustache, and medium brown skin.

Personality Traits: Impatient, Evasive, Daring.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Chesfield

Mother: Nora Eddy (Deceased)

Father: Emmett Eddy (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
7 10 12 10 7 6
-1 +1 -1 -2

ACHPPassive
Perception
Speed
14 44 10 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, History +2

Abilities:

  • Action Surge. Once per day, Arthurus can take an additional action on their turn.
  • Multiattack. Arthurus attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 4 gp 1 sp 8 cp Money Pouch Arthurus' money pouch. It has 4 gp and 18 cp in it. ⁷⁄₁₆ lb.
1 1 sp Polished stone necklace A string of medium polished stone beads.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Rod An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 2 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback