Ellenor Pace

Female Human Housekeeper

She is an adult human with green eyes (behind a pair of spectacles), long blond hair with a fringe cut, and light pink skin.

Personality Traits: Evasive, Tolerant, Daring.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Chesfield

Spouse: Stephanus Pace

Mother: Mathilda Coifer (Deceased)

Father: Biasns Coifer (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 9 10 10 12
-2 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: lawful evil

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "Any smart man" common By Donnala Buncegardner-Coifer

Not a particularly famous book, but a page-turner.
5 lbs.
1 10 gp "Mixology Magic" common By Webb Oldchest Korort Ebnint Cloudy Pandorane

The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty.
5 lbs.
1 A matchbook common A matchbook containing 7 matches.
1 28 gp 5 sp Aquamarine electrum chain bracelet uncommon A short chain of tiny electrum links, with a small aquamarine attached.
1 2 cp Broom common A well used broom.
1 2 gp Electrum ring common A plain electrum band.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Stephanus" engraved on the inside.
1 2 gp Holy Symbol (Xor) common A holy symbol in the shape of crossed swords.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 5 gp Mirror, steel common ½ lb.
1 1 gp 9 sp 6 cp Money Pouch common Ellenor's money pouch. It has 18 sp and 16 cp in it. ⅝ lb.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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