Nena Semapup
Female Otterfolk Housekeeper
She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Personality Traits: Jumpy, Evasive, Responsible.
Alignment: chaotic neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Lleela's Bait Shop
Settlement: Port Southden
Mother: Sema Jeatupup
Father: Pleyemeek
Siblings
- Jeatu Semapup - age 11 ♀
- Meyelee Semapup - age 11 ♂
- Sietu Semapup - age 8 ♀
- Wulumeep Semapup - age 8 ♂
- Kheelee Semapup - age 6 ♂
- Teyerit Semapup - age 6 ♂
- Teyena Semapup - age 0 ♀
- Nielee Semapup - age 0 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 13 | 8 | 13 |
| -2 | +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +1
Abilities:
- Hold Breath. Nena can hold their breath for up to 30 minutes at a time.
- Bite. Nena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 2 gp 3 sp 6 cp | Money Pouch | common | Nena's money pouch. It has 2 gp, 2 sp and 16 cp in it. | ⅜ lb. |
| 1 | 2 sp | Pewter tiara | common | A pewter tiara. | |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |