Faithful Freekol Preatupup
Male Otterfolk Cleric
He is an elderly otterfolk with black eyes and light brown fur with dark brown patches.
Personality Traits: Cautious, Kind, Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Temple of Caspio
Settlement: Conisden
Mother: Preatu Preyenpup (Deceased)
Father: Drerup (Deceased)
Siblings
- Merup Preatupup - age 46 ♂
- Deyen Preatupup - age 45 ♀
- Seali Preatupup - age 45 ♀
- Preyen Preatupup - age 36 ♀
- Kekin Preatupup - age 36 ♂
- Wheyetee Preatupup - age 34 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 9 | 13 | 9 | 13 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 24 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +3, Religion +3, Medicine +4
Abilities:
- Hold Breath. Freekol can hold their breath for up to 30 minutes at a time.
- Bite. Freekol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Spellcasting. Freekol is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp 3 sp | "The poor adventure" (Mint) |
By Bertram David Not a particularly famous book, but entertaining none the less. The book is in mint condition. |
5 lbs. |
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 2 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 18 gp 6 sp | Money Pouch | Freekol's money pouch. It has 17 gp, 14 sp and 20 cp in it. | 1 lbs. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |