Fredrick Penne the 2nd

Male Human Adventurer

He is an elderly human with amber eyes, balding dark-brown hair, stubble, and light brown skin.

Personality Traits: Candid, Responsible.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 741 AC (Age 59)

Orientation: Homosexual

Home: None

Settlement: Presham (immigrated from Malmesstead)

Mother: Enid Penne (Deceased)

Father: Ray Penne (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 10 11 10 9
+1

ACHPPassive
Perception
Speed
14 20 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Pike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d10 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Insight +2, Athletics +3

Abilities:

  • Action Surge. Once per day, Fredrick can take an additional action on their turn.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 sp 3 cp A solid copper neck ring A chorded copper band, with a loop clasp, worn around the neck.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 2 gp 9 sp 1 cp Money Pouch Fredrick's money pouch. It has 1 gp, 17 sp and 21 cp in it. ¾ lb.
1 5 gp Pike A Martial Melee weapon. 1d10 piercing damage. Range: 5. Properties: Heavy, Reach, Two-Handed 18 lbs.
1 Pocket lint Some pocket lint.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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