Nina Walls the 2nd
Female Human Tavern Keeper's Apprentice
She is an adolescent human with amber eyes, long tied back black hair, and medium brown skin.
Personality Traits: Humorless, Candid, Kind.
Alignment: chaotic neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Happy Rosamnel's Tavern
Settlement: Laurshire
Mother: Daisy Walls
Father: Herbert Walls
Siblings
- Rupert Walls the 2nd - age 19 ♂
- Joyce Walls - age 17 ♀
- Rosannah Walls - age 11 ♀
- Sampson Walls - age 10 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 11 | 10 | 12 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Chef's Greatest Grits" |
By Chef Gorman Meal ideas for those on a budget or with lots of mouths to feed. |
5 lbs. |
| 1 | 10 gp | "The Chef's Soup Selection" |
By Chef Gorman Soup recipes ranging from incredibly simple to astonishingly complex. |
5 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Handkerchief | A small square of cloth with Nina stitched in one corner. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 21 gp 2 sp 1 cp | Money Pouch | Nina's money pouch. It has 19 gp, 22 sp and 1 cp in it. | ⅞ lb. |