Angroon

Male Elven Poacher

He is an adult elf with brown eyes, balding dyed dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Energetic, Daring, Unperturbed.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 638 AC (Age 162)

Orientation: Hetrosexual

Home: None

Settlement: Port Licaby (immigrated from Duilindor)

Mother: Eilindiil the Second

Father: Angrong the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 9 9 10
-2 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Deception +2

Abilities:

  • Fey Ancestry. Angroon has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Angroon can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Angroon knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 3 gp 6 sp Bottle of Sauvignon Blanc (Vintage 799) A sharp white wine with a grass-green tint, notes of green fruit. Best drunk young. 2½ lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 7 cp Money Pouch Angroon's money pouch. It has 3 gp, 16 sp and 17 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback