Nerdath Fordham
Female Elven Housekeeper
She is an adult elf with blue eyes, long tied back light-brown hair, and olive skin.
Personality Traits: Optimistic, Tolerant, Personable.
Alignment: neutral.
Born: 426 AC (Age 373)
Orientation: Hetrosexual
Home: Rinduilil's Quality Weavers
Settlement: Duilindor
Spouse: Pengolodhas the First
Mother: Amarida the First (Deceased)
Father: Legolod the First (Deceased)
Children
- Amarida Fordham - age 213 ♀
- Vanniel Fordham - age 21 ♀
- Elebrari Fordham - age 15 ♀
Siblings
- Edairda - age 521 ♀
- Nerdana the First - age 516 ♀
- Arwenas the Second - age 392 ♀
- Eledwen Burnett - age 352 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 12 | 12 | 11 | 11 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Athletics +2
Abilities:
- Fey Ancestry. Nerdath has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Pengolodhas" engraved on the inside. | |
| 1 | 1 gp 8 sp 1 cp | Money Pouch | common | Nerdath's money pouch. It has 16 sp and 21 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 25 gp 3 sp 5 cp | Tourmaline necklace | uncommon | A gilded copper necklace, with a medium tourmaline gem hanging from it. |