Shielee Toliash
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Personality Traits: Extroverted, Greedy, Downbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 787 AC (Age 13)
Orientation: Hetrosexual
Home: Toliash's Comfortable Cobblers
Settlement: Port Cirencesstead
Mother: Hetee Moonfloren
Father: Zemeek Toliash
Siblings
- Chier Toliash - age 15 ♂
- Nealee Toliash - age 11 ♂
- Deyeru Moonfloren - age 8 ♀
- Chululi Moonfloren - age 4 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 11 | 9 | 9 | 8 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Nature +2
Abilities:
- Hold Breath. Shielee can hold their breath for up to 30 minutes at a time.
- Bite. Shielee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 4 sp 7 cp | Money Pouch | common | Shielee's money pouch. It has 4 sp and 7 cp in it. | ¼ lb. |
| 1 | 5 cp | Painted wood necklace | common | A string of medium painted wooden beads. | |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 2 cp | Soap | common | ||
| 1 | 27 gp | Tourmaline earring | uncommon | A electrum earring, with a medium tourmaline inset. |