Kiell Darkfist

Male Otterfolk Able Seaman

He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with white fur on their face and chest.

Personality Traits: Downbeat.

Alignment: chaotic neutral.

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: None

Settlement: Port Cirencesstead

Mother: Dinah Moonfloren

Father: Hookol Darkfist

Siblings

Statistics

STRDEXCONWISINTCHR
9 11 11 10 13 8
+1 -1

ACHPPassive
Perception
Speed
12 8 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Flintlock Pistol. Ranged Weapon Attack: +2 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Acrobatics +2, Deception +1, Perception +2

Abilities:

  • Hold Breath. Kiell can hold their breath for up to 30 minutes at a time.
  • Bite. Kiell can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sea-Legs. Kiell has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 3 cp A bracelet A cord of platted leather with a small number of silver beads.
14 2 gp Black Powder (10) 10 charges of black powder for use with a firearm. ⅛ lb.
1 Child's drawing A child's drawing of a fish.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 250 gp Flintlock Pistol A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
20 3 gp Lead Slug (10) 10 lead slugs for use with a firearm. They are destroyed after use. 2 lbs.
1 8 gp Map of Ebrana A complete and accurate map of Ebrana. Includes all but the smallest settlements, major features and local waters.
1 1 gp 8 sp 2 cp Money Pouch Kiell's money pouch. It has 16 sp and 22 cp in it. ¾ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.

Download as Fantasy Grounds NPC

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