Saerolin the Third
Male Elven Master Locksmith's Apprentice
He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.
Personality Traits: Unperturbed.
Alignment: neutral.
Born: 725 AC (Age 75)
Orientation: Hetrosexual
Home: Amaredhir's Local Locksmiths
Settlement: Indoil
Mother: Celebriiel the Second
Father: Galadhnor the First
Siblings
- Edhwiel - age 21 ♀
- Indiswen the Third - age 20 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 13 | 10 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 8 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3
Abilities:
- Fey Ancestry. Saerolin has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Cave Digger. Saerolin adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 4 gp 9 sp | Money Pouch | Saerolin's money pouch. It has 4 gp and 9 sp in it. | ¼ lb. |
| 1 | 20 gp | Smith's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Stale fish | A stale fish. |