Grimata Proudhair
Female Halfling
She is an elderly halfling with hazel eyes, long tied back grey hair, and medium brown skin.
Personality Traits: Extroverted, Tolerant, Kind.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 717 AC (Age 83)
Orientation: Hetrosexual
Home: Bladu's Equestrian Saddlers and Harness-Makers
Settlement: Antinton
Spouse: Fastouc Proudhair
Mother: Camellaly Dugtook (Deceased)
Father: Bladudosco Dugtook (Deceased)
Children
- Rosalvida Dugtook - age 36 ♀
- Camellaly Dugtook - age 34 ♀
Siblings
- Jessamwan Baghair - age 90 ♀
- Bingric Smallhand-Dugtook - age 69 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 11 | 9 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Grimata rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Grimata has advantage on saving throws against being frightened.
- Halfling Nimbleness. Grimata can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "One happy dream" |
By Alarihal Dickson-Muggardner Not a particularly famous book, but a page-turner. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 10 gp 7 sp 5 cp | Engraved Quartz-studded ring | A gold ring, with 2 medium quartz stones inset and fine engraving work. | |
| 1 | 1 gp | Gilded copper tiara | A gilded copper tiara. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fastouc" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Grimata stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 sp 5 cp | Money Pouch | Grimata's money pouch. It has 1 sp and 15 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 1 cp | Whetstone | 1 lb. |