Berthaia Dughouse
Female Halfling
She is an elderly halfling with brown eyes, thin scruffy grey hair, and dark brown skin.
Personality Traits: Tired, Optimistic.
Alignment: chaotic neutral.
Born: 702 AC (Age 98)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Antinton
Spouse: Nodando Dughouse
Mother: Essaminina Baghair (Deceased)
Father: Agnusric Baghair (Deceased)
Children
- Essaminina Dughouse - age 62 ♀
- Aradool Dughouse - age 57 ♂
- Bladus Smallhand - age 55 ♂
- Inigorin Dugtook-Dughouse - age 49 ♂
- Asmin Dughouse-Baghair - age 45 ♀
Siblings
- Guidoarl Baghair - age 104 ♂
- Maccob Baghair - age 99 ♂
- Regina Dickson - age 80 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 10 | 11 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Stealth +4
Abilities:
- Lucky. When Berthaia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Berthaia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Berthaia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 7 cp | A solid pewter neck ring | A chorded pewter band, with a loop clasp, worn around the neck. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nodando" engraved on the inside. | |
| 1 | 2 gp 9 sp 8 cp | Money Pouch | Berthaia's money pouch. It has 2 gp, 9 sp and 8 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified cedar sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 1 | 6 sp | Silver earrings | A pair of silver hoop earrings. | |
| 1 | 2 cp | Soap |