Mara Oldhead
Female Halfling
She is an elderly halfling with amber eyes (behind a pair of spectacles), dyed black hair in braids, and dark brown skin.
Personality Traits: Serious, Pessimistic, Tolerant.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 698 AC (Age 102)
Orientation: Homosexual
Home: The Lock & Moon Tavern
Settlement: Antinton
Spouse: Rowanot Oldhead
Mother: Jesslia Dugtook (Deceased)
Father: Marchoan Dugtook (Deceased)
Children
- Marchoan Oldhead (Adopted) - age 51 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 7 | 10 | 8 | 10 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +1
Abilities:
- Lucky. When Mara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mara has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mara can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 sp | Engraved silver ring | A silver ring, with distinctive halfling engraving. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rowanot" engraved on the inside. | |
| 1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 4 sp 9 cp | Money Pouch | Mara's money pouch. It has 3 sp and 19 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 cp | Painted wood necklace | A string of large painted wooden beads. | |
| 1 | Pouch of basil | A small pouch containing dried basil. It has lost its potency. |