Mara Oldhead

Female Halfling

She is an elderly halfling with amber eyes (behind a pair of spectacles), dyed black hair in braids, and dark brown skin.

Personality Traits: Serious, Pessimistic, Tolerant.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 698 AC (Age 102)

Orientation: Homosexual

Home: The Lock & Moon Tavern

Settlement: Antinton

Spouse: Rowanot Oldhead

Mother: Jesslia Dugtook (Deceased)

Father: Marchoan Dugtook (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 12 7 10 8 10
+1 -1 -1

ACHPPassive
Perception
Speed
11 3 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +1

Abilities:

  • Lucky. When Mara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mara has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mara can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 sp Engraved silver ring A silver ring, with distinctive halfling engraving.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Rowanot" engraved on the inside.
1 Handwritten Letters A bundle of weathered letters exchanged with friends and loved ones over the years.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 4 sp 9 cp Money Pouch Mara's money pouch. It has 3 sp and 19 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 cp Painted wood necklace A string of large painted wooden beads.
1 Pouch of basil A small pouch containing dried basil. It has lost its potency.

Download as Fantasy Grounds NPC

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