Beleny Egoril Ildeneir
Male Elven Troubadour
He is an adult elf with grey eyes, scruffy dark-brown hair, a clean shaven face, and light brown skin.
Personality Traits: Reckless, Unperturbed, Serious.
Alignment: neutral.
He is a follower of Vastra. (NE)
Born: 596 AC (Age 204)
Orientation: Hetrosexual
Home: None
Settlement: Newhurst West (immigrated from Bel-Turghil)
Mother: Eleneth Eleddir Erila
Father: Iminin Nellin Ildeneir
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 10 | 10 | 13 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Performance +3, History +2
Abilities:
- Fey Ancestry. Beleny has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Beleny can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Beleny Egoril is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp 2 sp | Copper gorget | common | A heavy gorget made of copper. | |
| 1 | 8 cp | Copper ring | common | A plain copper band. | |
| 1 | 875 gp | Dulcimer of Locate Animals or Plants | rare |
The dulcimer requires attunement by a bard. The dulcimer has 8 charges. While holding it, you can use an action to expend 1 of its charges and cast the spell. The dulcimer regains 1d8 charges at dawn. If you expend the last charge, roll a d20. On a 1, the dulcimer crumbles in to dust. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |
10 lbs. |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Vastra) | common | A holy symbol in the shape of a coin. | |
| 1 | 15 gp | Longsword | common | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 3 gp 8 sp 3 cp | Money Pouch | common | Beleny's money pouch. It has 3 gp, 8 sp and 3 cp in it. | ¼ lb. |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 30 gp | Viol | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |