Findnna Edainoth Orbrynuth
Female Elven Tailor
She is an adult elf with amber eyes, scruffy strawberry hair, and silvery skin.
Personality Traits: Patient, Unperturbed.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 493 AC (Age 307)
Orientation: Hetrosexual
Home: Draerrl's Tailors
Settlement: Bel-Turghil
Spouse: Imbor Anduor Chorym
Mother: Ardaeth Serinduilain Orbrynuth (Deceased)
Father: Amrandiny Celeg Erlshasin (Deceased)
Children
- Elebdis Celeal Orbrynuth - age 161 ♀
- Curuin Belein Chorym - age 121 ♂
- Vardaas Orbrynuth - age 104 ♀
- Findeos Chorym - age 3 ♂
Siblings
- Riannaen Idrilain Orbrynuth - age 447 ♀
- Elemth Erlshasin - age 313 ♂
- Enel Amrandiny Erlshasin - age 168 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 7 | 12 | 11 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Persuasion +2
Abilities:
- Fey Ancestry. Findnna has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Imbor Anduor" engraved on the inside. | |
| 1 | 1 gp 5 sp 8 cp | Money Pouch | common | Findnna's money pouch. It has 1 gp, 5 sp and 8 cp in it. | ¼ lb. |
| 1 | 5 cp | Scissors | common | Fine bladed, sharp scissors. Ideal for precision work. | |
| 1 | Negotiable | The disappearing duck of Cockatrice disguise | uncommon | A duck made of cloth and leather. When squeezed, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the duck goes missing the next time it is stowed away. |