Amarwenna Induilaen Tohrthenmae

Female Elven Arch-Druid

She is an adult elf with black eyes (the right of which is glass), short curly black and grey streaked hair, and black skin.

Personality Traits: Impatient.

Alignment: chaotic good.

She is a follower of Marlon. (NG)

Born: 263 AC (Age 537)

Orientation: Homosexual

Home: Tohrthenmae's Best Apothecary

Settlement: Bel-Turghil

Spouse: Elwingel (Deceased)

Mother: Induilath Nimlnel Tohrthenmae (Deceased)

Father: Arfinar Curufinon Nacnarlda (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 15 13 10
-2 +1 +2 +1

ACHPPassive
Perception
Speed
12 32 12 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +5, Animal Handling +5, Survival +5

Abilities:

  • Fey Ancestry. Amarwenna has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Amarwenna can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Amarwenna Induilaen is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp 6 sp "Mines of passion" (Dog-eared) By Amber Rose

A trashy romance novel. The book follows an adventurer who delves in to a mine to steal a fabulous treasure, only to have her heart stolen a rival adventurer.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 4 cp Large pewter ear hoop A large pewter hoop earring.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 8 sp 4 cp Money Pouch Amarwenna's money pouch. It has 8 sp and 4 cp in it. ¼ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

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