Irimnel Arfinrod Durotlyn

Male Elven Noble

He is an adult elf with grey eyes, very short strawberry hair, and light pink skin.

Personality Traits: Shy.

Alignment: neutral.

Born: 329 AC (Age 472)

Orientation: Hetrosexual

Home: Durotlyn's Manor

Settlement: Elronin

Spouse: Ardael Elebth Aughivyn

Mother: Vardaen Edaindial Duskmehea (Deceased)

Father: Enerdor Durotlyn (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 9 9 8
-2 +1 -1 -1

ACHPPassive
Perception
Speed
11 10 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +1

Abilities:

  • Fey Ancestry. Irimnel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 9 matches.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Ardael Elebth" engraved on the inside.
1 840 gp Imp-powered encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 11 gp 2 sp Money Pouch common Irimnel's money pouch. It has 11 gp and 2 sp in it. ¼ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Thin mithral ear ring common A thin hoop of mithral wire, worn as an earring.
1 62 gp 5 sp Tourmaline ring common A platinum ring, with 1 small a tourmaline stone inset.

Download as Fantasy Grounds NPC

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