Pervioda Brockgardner
Female Halfling Weaver
She is an adult halfling with one brown eye (her right is covered by an eye-patch), long flowing brown hair, and black skin.
Personality Traits: Mean, Impatient.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 741 AC (Age 58)
Orientation: Bisexual
Home: Brandyman-Clipchild's Weavers
Settlement: Tolphshire (immigrated from Erugaby)
Spouse: Donnha Brockgardner
Mother: Belinra Faregardner-Teachild
Father: Nodas Faregardner-Teachild (Deceased)
Siblings
- Donnha Faregardner-Teachild - age 71 ♀
- Bingric Faregardner - age 69 ♂
- Fastmo Teachild - age 57 ♂
- Lando Faregardner-Teachild - age 49 ♂
- Hildibrus Faregardner-Teachild - age 46 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 8 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Pervioda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pervioda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pervioda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The art of Sashimi" |
By Reyen Heyemapup A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society. |
5 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Donnha" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp | Money Pouch | Pervioda's money pouch. It has 9 sp in it. | ³⁄₁₆ lb. |