Semondel Beanbody
Female Halfling
She is an elderly halfling with grey eyes (behind a pair of spectacles), long tied back dyed blond hair, and light pink skin.
Personality Traits: Honest, Responsible, Upbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 710 AC (Age 90)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Ilminswich (immigrated from Erugaby)
Spouse: Rorim Beanbody (Deceased)
Mother: Laliima Digglehead
Father: Caradffo Pipefoot-Clipchild (Deceased)
Children
- Laliima Beanbody - age 63 ♀
- Tolmaned Beanbody - age 52 ♂
- Dinada Pipeville - age 46 ♀
Siblings
- Bellna Pipefoot - age 97 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 13 | 12 | 12 | 10 |
| +2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +3
Abilities:
- Lucky. When Semondel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Semondel has advantage on saving throws against being frightened.
- Halfling Nimbleness. Semondel can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 3 sp | Gilded copper ear studs | A pair of gilded copper ear-studs. | |
| 1 | 20 gp | Gold tiara | A gold tiara. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 4 sp 2 cp | Money Pouch | Semondel's money pouch. It has 2 gp, 2 sp and 22 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 cp | Walking Stick | A walking stick made of maple. | 4 lbs. |