Primca Brandyman
Female Halfling
She is an elderly halfling with blue eyes, silver hair in a bun, and olive skin.
Personality Traits: Jovial, Evasive, Pessimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 703 AC (Age 96)
Orientation: Bisexual
Home: Brandyman's Local Tailors
Settlement: Tolphshire (immigrated from Erugaby)
Spouse: Tolmanor Brandyman
Mother: Rosaminne Faregardner-Marks (Deceased)
Father: Willard Cliphole (Deceased)
Children
- Semoia Digglehead - age 69 ♀
- Cerebin Brandyman - age 67 ♂
- Habaro Faregardner-Brandyman - age 61 ♂
- Rosaminne Brandyman-Marks - age 61 ♀
- Saramonago Teachild-Brandyman - age 58 ♂
- Hildiago Teachild-Brandyman - age 55 ♂
Siblings
- Carada Faregardner-Parker - age 93 ♀
- Pandonnla Brandyman - age 90 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 10 | 8 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Primca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Primca has advantage on saving throws against being frightened.
- Halfling Nimbleness. Primca can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Tolmanor" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 2 sp 1 cp | Money Pouch | Primca's money pouch. It has 2 sp and 1 cp in it. | ¹⁄₁₆ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 2 cp | Soap |