Heemeep

Male Otterfolk Poacher

He is an adult otterfolk with grey eyes (behind a pair of spectacles) and light brown fur with white fur on their face and chest.

Personality Traits: Evasive.

Alignment: neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: None

Settlement: Sawbter (immigrated from Peden)

Mother: Kiena

Statistics

STRDEXCONWISINTCHR
9 12 10 11 7 9
+1 -1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Sleight of Hand +3, Perception +2, Acrobatics +3

Abilities:

  • Hold Breath. Heemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Heemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sneak Attack. Once per turn, Heemeep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Heemeep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Brotherhood" common The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. 5 lbs.
1 20 gp "Healing with Plants: A Beginner's Guide" common By Galionan Auglaraan

A short tome detailing medical herbs. This volume is aimed at beginners and amateurs. When making a herbalism kit check, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
7 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 Dice common A standard six-sided die.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 8 sp 4 cp Money Pouch common Heemeep's money pouch. It has 2 gp, 26 sp and 24 cp in it. 1 lbs.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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