Joor Jeenapup

Male Otterfolk

He is an elderly otterfolk with black eyes and light brown fur with brown fur on their tail.

Personality Traits: Extroverted, Daring.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 752 AC (Age 48)

Orientation: Bisexual

Home: Worm Farm

Settlement: Peden

Spouse: Birdie Hannah

Mother: Jeena Throorupup (Deceased)

Father: Wheyelo (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 9 10 9
+1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Religion +2

Abilities:

  • Hold Breath. Joor can hold their breath for up to 30 minutes at a time.
  • Bite. Joor can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 3 matches.
1 8 cp Copper ring A plain copper band.
1 9 gp 5 sp Engraved Quartz-studded ring A gold ring, with 3 small quartz stones inset and fine engraving work.
1 Handwritten Letters A bundle of weathered letters exchanged with friends and loved ones over the years.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 4 sp 2 cp Money Pouch Joor's money pouch. It has 4 sp and 2 cp in it. ⅛ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Smooth Stone A tumbled smooth stone with "Birdie" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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